Resume

174857.png

ENGINES | EDITORS

  • Unreal

  • Unity

  • Creation Kit

  • Valve Hammer

  • Pico 8

LEVEL DESIGN

  • Singleplayer Design

  • Multiplayer Design

  • System Design

  • Quest Design

  • Documentation

  • Proxy 3D Modeling

  • Whitebox & BSP

  • Props Placement

PROGRAMMING

  • UE4 Blueprint

  • C#

  • Lua

  • Papyrus

TOOLS

  • Maya

  • 3DS MAX

  • Adobe Photoshop

  • Adobe Premiere

  • Microsoft Office

  • Perforce

  • Hansoft

  • Jira

WORK EXPERIENCE

Netease Games - Pangu Creator Studio

Senior System Designer | Moon Land | 48 Devs

Unity | 3D Survivor Game | Mobile

Hangzhou, China

Nov 2017 - May 2019

  • Designed the world environmental systems including day and night system, weather system, lighting system, and temperature.

  • Set up the system of player’s interaction with the environment such as resource collecting, manufacturing, and multi-interaction.

  • Improved and maintained designer tools including effect editor and spawn point editor with technical tool engineers.

Senior System Designer | Flying Dagger | 32 Devs

Cocos 2D | 2D RPG | Mobile | Released in Jul 2017

Mar 2016 - Oct 2017

  • Designed and implemented battle systems including daily dungeons, player arena, and world boss.

  • Designed and implemented basic systems such as mail, inventory and novice guide.

Frostwolf Games

System Designer | Bright and Dark Awakening | 18 Devs

Cocos 2D | 2D RPG | Released in Dec 2015

Shanghai, China

Sep 2015 - Jan 2016

  • Designed the weapon-enchanting system and the rune-refining system.

  • Re-arranged and implemented the novice guide.

PERSONAL PROJECT

"The Skeleton in the Closet" - Fallout 4

Dallas, TX

Sole Developer | Creation Kit | PC

9 Weeks

  • Designed a single-player quest mod for Fallout 4.

  • Scripted the tailing-after mechanics, quest logic, and AI behaviors in Papyrus.

  • Designed, built, and decorated a small town and a three-storied gallery.

"The Rise of the Best Journalist" - Fallout 4

Dallas, TX

8 Weeks

Sole Developer | Creation Kit | PC

  • A series of escorting quests with 4 different endings.

  • Designed and implemented a vivid non-combat companion.

  • Scripted quest logics, companion’s and enemies’ behaviors in Papyrus.

TEAM PROJECT

Space Smack! 

Dallas, TX

Game Designer | Steam | 10 Devs

14 Weeks

  • Owned the vision for the design, gameplay and user experience of the entire game.

  • Designed, balanced, and refined all 5 minigames and variations of each game with the level design team.

  • Set and presented all milestone planning and deliverables with team leads.

  • Coordinated with both the onsite team and the offsite music team.

Unreal 4 | 3D Party Game | Released in Jan 2021

Shihua Games

Associate Designer | Quanmin Zhensan | 18 Devs

Cocos 2D | 3D RPG 

Shanghai, China

Dec 2014 - Aug 2015

  • Designed and implemented the inventory system and the mail system.

Lit the Way - Laser Puzzle Game

Dallas, TX

6 Weeks

Sole Developer | Unreal 4 | PC

  • A puzzle game based on laser mechanics, scripted in Blueprint.

  • Mechanics: Laser projection, reflection, color match, carrying objects, and triggering relevant actors.

EDUCATION

SMU Guildhall | Dallas, TX

May 2021

Master of Interactive Technology | Specialized in Level Design

Fudan University | Shanghai, China

July 2011

Bachelor of Philosophy