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GAME ENGINE

  • Unreal 5

  • Unreal 4

  • Unity

  • Creation Kit

GAME DESIGN

  • System Design

  • Quest Design

  • Documentation

  • Prototyping

  • Level Design

  • Whitebox & BSP

  • Multiplayer

SCRIPTING

  • Blueprint

  • C#

  • Lua

  • Papyrus

TOOLS

  • Perforce

  • Jira

  • Confluence

  • 3DS Max

  • Blender

  • OBS Studio

  • Microsoft Suite

WORK EXPERIENCE

Netease Games - Pangu Creator Studio

Senior System Designer

Moon Land | Unity | 3D Survivor Game

Hangzhou, China

Nov 2017 - May 2019

  • Designed the world environmental systems including day and night system, weather system, lighting system, and temperature

  • Set up the system of player’s interaction with the environment such as resource collecting, manufacturing, and multi-interaction

  • Improved and maintained designer tools including effect editor and spawn point editor with technical tool engineers

Senior System Designer

Flying Dagger | Cocos 2D | RPG 

Mar 2016 - Oct 2017

  • Designed and implemented battle systems including daily dungeons, player arena, and world boss

  • Completed and maintained basic systems such as mail, inventory, and novice guide

Frostwolf Games

System Designer

Bright and Dark Awakening | Cocos 2D | RPG

Shanghai, China

Sep 2015 - Jan 2016

  • Designed weapon-enchanting system and rune-refining system

  • Re-designed and implemented novice guide

PERSONAL PROJECT

"The Skeleton in the Closet" - Fallout 4

Dallas, TX

Sole Developer | Creation Kit | PC

9 Weeks

  • Designed a single-player quest mod for Fallout 4.

  • Scripted the tailing-after mechanics, quest logic, and AI behaviors in Papyrus.

  • Designed, built, and decorated a small town and a three-storied gallery.

"The Rise of the Best Journalist" - Fallout 4

Dallas, TX

8 Weeks

Sole Developer | Creation Kit | PC

  • A series of escorting quests with 4 different endings.

  • Designed and implemented a vivid non-combat companion.

  • Scripted quest logics, companion’s and enemies’ behaviors in Papyrus.

Shihua Games

Associate Designer

Quanmin Zhensan | Cocos 2D | 3D RPG 

Shanghai, China

Dec 2014 - Aug 2015

  • Drafted and implemented inventory system and mail system

Gearbox Software

Associate Game Designer

Unannounced  AAA Project | Unreal 5

Frisco, Texas

Oct 2022 - Present

  • Designed new gameplay moments and prototyped via UE blueprints

  • Cooperated with artists and programmers to implement approved gameplay in the engine

  • Created interactable object proxies by using blueprints and customized tools for level designers and mission designers

  • Implemented and maintained interactable objects to shippable quality

Associate Game Designer

Aug 2021 - Sep 2022

Risk of Rain 2 DLC: Survivors of the Void | Unity

Risk of Rain 2 Unannounced Project | Unity

  • Developed and implemented new void monsters

  • Drafted and prototyped new items according to the new theme

  • Designed (from paper design to whitebox) and made playable new stages

Lit the Way - Laser Puzzle Game

Dallas, TX

Sole Developer | Unreal 4 | PC

6 Weeks

  • A puzzle game based on laser mechanics, scripted in Blueprint.

  • Mechanics: Laser projection, reflection, color match, carrying objects, and triggering relevant actors.

EDUCATION

SMU Guildhall | Dallas, TX

May 2021

Master of Interactive Technology | Specialized in Level Design

Fudan University | Shanghai, China

July 2011

Bachelor of Philosophy

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