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GAME ENGINE
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Unreal 5
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Unreal 4
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Unity
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Creation Kit
GAME DESIGN
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System Design
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Quest Design
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Documentation
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Prototyping
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Level Design
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Whitebox & BSP
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Multiplayer
SCRIPTING
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Blueprint
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C#
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Lua
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Papyrus
TOOLS
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Perforce
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Jira
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Confluence
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3DS Max
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Blender
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OBS Studio
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Microsoft Suite
WORK EXPERIENCE
Netease Games - Pangu Creator Studio
Senior System Designer
Moon Land | Unity | 3D Survivor Game
Hangzhou, China
Nov 2017 - May 2019
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Designed the world environmental systems including day and night system, weather system, lighting system, and temperature
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Set up the system of player’s interaction with the environment such as resource collecting, manufacturing, and multi-interaction
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Improved and maintained designer tools including effect editor and spawn point editor with technical tool engineers
Senior System Designer
Flying Dagger | Cocos 2D | RPG
Mar 2016 - Oct 2017
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Designed and implemented battle systems including daily dungeons, player arena, and world boss
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Completed and maintained basic systems such as mail, inventory, and novice guide
Frostwolf Games
System Designer
Bright and Dark Awakening | Cocos 2D | RPG
Shanghai, China
Sep 2015 - Jan 2016
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Designed weapon-enchanting system and rune-refining system
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Re-designed and implemented novice guide
PERSONAL PROJECT
"The Skeleton in the Closet" - Fallout 4
Dallas, TX
Sole Developer | Creation Kit | PC
9 Weeks
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Designed a single-player quest mod for Fallout 4.
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Scripted the tailing-after mechanics, quest logic, and AI behaviors in Papyrus.
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Designed, built, and decorated a small town and a three-storied gallery.
"The Rise of the Best Journalist" - Fallout 4
Dallas, TX
8 Weeks
Sole Developer | Creation Kit | PC
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A series of escorting quests with 4 different endings.
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Designed and implemented a vivid non-combat companion.
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Scripted quest logics, companion’s and enemies’ behaviors in Papyrus.
Shihua Games
Associate Designer
Quanmin Zhensan | Cocos 2D | 3D RPG
Shanghai, China
Dec 2014 - Aug 2015
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Drafted and implemented inventory system and mail system
Gearbox Software
Associate Game Designer
Unannounced AAA Project | Unreal 5
Frisco, Texas
Oct 2022 - Present
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Designed new gameplay moments and prototyped via UE blueprints
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Cooperated with artists and programmers to implement approved gameplay in the engine
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Created interactable object proxies by using blueprints and customized tools for level designers and mission designers
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Implemented and maintained interactable objects to shippable quality
Associate Game Designer
Aug 2021 - Sep 2022
Risk of Rain 2 DLC: Survivors of the Void | Unity
Risk of Rain 2 Unannounced Project | Unity
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Developed and implemented new void monsters
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Drafted and prototyped new items according to the new theme
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Designed (from paper design to whitebox) and made playable new stages
Lit the Way - Laser Puzzle Game
Dallas, TX
Sole Developer | Unreal 4 | PC
6 Weeks
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A puzzle game based on laser mechanics, scripted in Blueprint.
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Mechanics: Laser projection, reflection, color match, carrying objects, and triggering relevant actors.
EDUCATION
SMU Guildhall | Dallas, TX
May 2021
Master of Interactive Technology | Specialized in Level Design
Fudan University | Shanghai, China
July 2011
Bachelor of Philosophy
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